I was browsing the official 3.3.3 release notes, and I stumbled upon a few changes that merit some discussion for Frost Mages in both PvE and PvP. I’m talking about Fingers of Frost, check this “bug fix” out:
Fingers of Frost: Mages with Molten Armor active who have the Shatter talent will no longer lose Fingers of Frost charges when Molten Armor causes reactive damage. In addition, the effect from this talent now displays the number of charges on the buff icon.
Hell yes! For as long as I can remember, my greatest weakness with Frost Magery was that I either kept losing track of how many charges of Fingers of Frost I had left when the buff procced, or didn’t notice in time that I had the buff at all. This would often result in a lost opportunity to shatter-combo a Deep Freeze whenever it was off cooldown.
Waiting another possible 15-20 seconds for another FoF proc would have almost been the same as not casting Deep Freeze at all, considering the length of the spell’s cooldown, resulting in lost potential DPS.
With this unheralded change, you can immediately see how many charges you have left, and you will have an easier time timing your Deep Freeze/Ice Lance Shatter combo! For those not in the know, it is performed as follows:
1st charge of Fingers of Frost: cast frostbolt
2nd charge of Fingers of Frost: cast frostbolt, then chaincast an Ice Lance or Deep Freeze at the end of the second cast of frostbolt.
If you did it correctly, the instant-cast spell will also be under the effects of Fingers of Frost, due to the travel time of the frostbolt that was initially cast. This means that Deep Freeze would be castable after the second frostbolt, since the target will remain theoretically frozen until the frostbolt actually hit.
So frost mages, rejoice! This change will affect your addons such as Power Auras, and TellMeWhen, since there are options to display the number of charges remaining on that buff, so be sure to modify your settings as such!
Oh, and a few more awesome changes:
Hellscream’s Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.
Yay, our pets scale with the buff now! Hooray for our BM friends as well, who have been itching for the same thing. I wonder, though, if those absorption amounts are applied to Ice Barrier and mana shield as well. It would be a great buff to our survivability as well!
Oh, and one more for you gnome-lovers and mechanophiles:
Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
/squee! 3.0 aside, this may very well be my favourite patch ever!