There aren’t any. Now go away.
Okay, I lied. (EDIT: Build 10072 is up and running, and we’re getting quite a bit of changes indeed!) Water Elementals get 40% resilience rating from owners, and resilience now reduces general damage instead of damage over time. So much for the idea of a permanent/semi-permanent Water Elemental. Where else is that damage increase in PvE going to come from, if at all? Great for PvP though.
Replenishment returns more less mana now (somehow misread 1% every 5 seconds as 1% every second, thanks Noelor), and Frost Mages still have that wonky tick replacement effect when they put full talent points into Endless Enduring Winter (Endless Winter is a Frost Death Knight Talent, but let’s not go there, heh. Thanks Eldren!). So while the nerf affects everyone that needs mana, frost still needs to get that bug fixed so that they can do their job properly.
So there, PvP slight buff balanced with a PvE nerf. that wasn’t really anything, right? But Fret not! This is merely the patch notes coming into the PTR, so these changes might not be finalized. I promise to update this post as the weeks leading up to 3.2 pass by.