The Future of WoW, Part I: Blizzard’s Blue Ocean

Posted On June 26, 2009

Filed under WoW

Comments Dropped 6 responses

With the advent of a major patch, and the announcement of more streamlined features in the WoW interface, people cannot help but wonder and worry about the “dumbing down” of the game of itself.  Certainly, this sort of thinking amongst so-called “hardcore” players is not limited to the massively successful MMORPG, but in the video game world in general.

Nintendo, for instance, with their paradigm-shifting Wii and its massive success in the console market, is another example of similar sentiments of oversimplification of a medium supposedly rife with “true games” or “true mmorpg experiences.”

Yet somewhere, in the boardrooms of these multi-million dollar corporations, its executives have crooked smirks like Kira from Death Note, knowing very well what’s going on in the industry and with their own products.

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In business and marketing, the Blue Ocean concept is one that, when understood and capitalized upon, often leads to corporate financial success.  Nintendo found this with their Wii, Blizzard found this with World of Warcraft.  After the break, we will take a look at the MMORPG market’s Blue Ocean, and what this means to the possible future of WoW.

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3.3.3, Frost Magery, and You

Posted On February 23, 2010

Filed under Uncategorized

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Here’s the summary of the Frost-centric changes proposed for the upcoming patch:

  • Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
  • Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.

There’s no argument that these two changes are welcome buffs for frost mages.  In theorycraft, Frost has been quite a ways behind Arcane and Fire in potential DPS, and even after the recent round of Frost buffs that include a permanent Water Elemental and an added damage component to Deep Freeze, Frost was still trailing by enough of a margin that DPS-optimizers have steered clear from their blue spells.

Do note, however, these are proposed changes on the PTR, and may not make it live in their current iteration.  There are several questions that need to be addressed before the devs make their final decision on setting these changes into stone.

1.  Will increasing Frostbolt damage make them overpowered in PvP?

There is an ongoing debate in the WoW community in regards to the effects of PvE and PvP mechanics in relation to each other, and whether or not said mechanics should be separated.  The development team has stated that for the time being, these mechanics will not be separated, and that class changes are and will be balanced around both settings.

With the increase in Frostbolt damage, there are murmurs that Frost Mages in PvP will be even more deadly than they presumably are.  With the ability to use shatter combos and the unrivaled control and ability to kite melee classes, some feel that increasing frostbolt damage will tip the scales even further in the PvP’ing cryomancer’s favour.

The counter-argument here is that the key strength in Frost Mage PvP is the control itself, and not the damage component.  Buffing Frostbolt, while increasing the mage’s damage output, will not fundamentally change his strategy in an arena or battleground setting.

Similarly, with the changes to resilience effective lowering the potential for burst damage, the increased frostbolt damage will be moderated by the new effects of resilience.  Perhaps it was this change to resilience that allowed the door to open for Frost to do more damage in a PvE setting while remaining balanced in PvP.

In my extremely limited PvP experience, I’ve had a reasonably much easier time kiting as frost, but still have troubles trying to find windows to unload my spells in the same way an arcane PvP mage would.

2.  Ditto question 1, but with Frostfire Bolt/Brain Freeze.

Of the two changes, the Brain Freeze buff is the one that I believe has a less of a chance to make it to the live realms.  As stated above, balancing abilities around PvP is important, and that Frost Mages are arguably stronger in their control than in their ability to do damage.  By adding Frostfire Bolt to the Brain Freeze proc, PvP mages are capable of increasing their control in kiting situations.

With a chill component inherent in the spell, adding Frostfire Bolt to Brain Freeze opens up more effects.  FFB can activate Fingers of Frost, Frostbite, Winter’s Chill, and Brain Freeze itself.  Thankfully, the devs understand that instant Frostfire Bolts proccing off of each other are an overpowered thing in PvP, so they added a necessary internal cooldown.

However, the ability to proc Frostbite and Fingers of Frost not only increase the PvP’ing mage’s ability to kite, but also to burst.  Adding FFB to Brain Freeze is a definite hands-down buff to Frost Mages in PvP with regards to their already-strong kiting abilities.  However, I believe that it’s not as big a buff as it seems.

Not so long ago, Brain Freeze used to proc off of any chilling effect, making free, instant-cast Fireballs proccing from Frost Armor quite potent against melee classes.  But it has since been nerfed so that it requires a damaging spell with a chilling effect to activate.

Now only Cone of Cold has the ability to proc a Brain Freeze, and with the combination of its cooldown and the reasonably low 15% proc rate of Brain Freeze, I cannot see this change to be game-changing.  The extent of the OP-ness of a PvP’ing frost mage will depend largely on the random number generator.

Balancing Buffs Around Other Buffs

If the Brain Freeze Change does not make it to the live servers, the damage buff to Frostbolt may not be a buff at all in the long run.  In higher gear-levels, particularly with the tier-10 bonus, the inclusion of Brain Freeze has only begun to become a dps gain for PvE Frost Mages.  Prior to 2t10, the use of an instant-cast Fireball did not provide a DPS gain.

Should Frostbolt be buffed again, the relative DPS loss of using Fireball during a Brain Freeze proc will be even greater than before.  As Lhivera pointed out in the forums, “If Frostbolt damage is increased, Brain Freeze must be buffed if it is to remain part of a Frost PvE rotation…[otherwise] Brain Freeze would no longer have a place in PvE DPS except for occasional mobile damage.”

While my opinion is that the PvP implications are not as severe as the naysayers in the forums are led to believe, I feel it is necessary for Frost PvE to remain viable at the very least in high-end raiding situations.  These two buffs will help ensure that the 10-man icecrown guild will not have to cringe when they have no choice but to bring a Frost Mage in lieu of other unavailable classes just because of the raid buffs they provide in the form of 3% spell crit and replenishment.

Having started Festergut with my 10-man guild, the extra damage increase will go a long way in contributing to beating his enrage timer, while at the same time keeping my survivability high and making it easier for our healing team to do their job in keeping the raid and the tanks alive.

In short, I welcome these needed changes, and hope that the data in the PTR show that the PvP implications will be minimized or nonexistent.

Always Gonna Heal You Up

Posted On February 15, 2010

Filed under Uncategorized

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(February is February Album Writing Month!  For 28 days, musically minded individuals write 14 songs.  This year, my concept album will be about WoW parodies to popular songs.)

Track 4: Always Gonna Heal You Up (Parody of Rick Astley’s “Never Gonna Give You Up”)

(Audio can be found here)

We’re no strangers to pugs
You’re decked in blues but so am I
A full clear is what I’m thinking of
You wouldn’t get this from any dungeon guide

I just wanna tell you that I’m healin’
Gotta make you wanna tank

Always gonna heal you up
Always gonna use cooldowns
Always gonna cast my HoTs and Rebirth you
Always gonna make you fly
Always gonna use DI
Always gonna bubble you up and Hearth you

We’ve pugged together for so long
You’ve been in failpugs but you’re to shy to say it
We’ve known you’ve had a rogue main all along
You know the tricks and you’re gonna trade it

And if you tell me I’m not healing
It’s cuz you have so much HP

Don’t Stop Healin’

Posted On February 8, 2010

Filed under Uncategorized

Comments Dropped 9 responses

(February is February Album Writing Month!  For 28 days, musically minded individuals write 14 songs.  This year, my concept album will be about WoW parodies to popular songs.)

Track 2:  Don’t Stop Healin’ (parody of “Don’t Stop Believin’” by Journey, as performed by the cast of Glee)

(Link to the song’s audio)

Just a Night Elf girl
Dreamin’ in an Emerald world
She took the Deeprun Tram goin’ anywhere

Just a Dwarven rogue
Born and raised in Dun Morogh
He took the Deeprun Tram goin’ anywhere

At the boss in the final room
A smell of HoT’s and stacked lifebloom
With a pull they can start the fight
It goes on and on and on and on

Strangers waiting
Queuing for the Dungeon Finder
They’re pugging heroics all night
Geared up people
Joining just to get their emblems
Then logging out for the night

PvP’ing just to get my thrill
Everybody wants to kill
Winning Wintergrasp for VoA just one more time

Some will win, some will lose
Some were born to raid in blues
Oh, the fail pugs never end
It goes on and on and on and on

Strangers waiting
Queuing for the Dungeon Finder
They’re pugging heroics all night
Geared up people
Joining just to get their emblems
Then logging out for the night

Don’t stop Healin’
Do your damage dealin’
Geared up people

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